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QUAHAPPY by Jaime Grilo

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  • QUAHAPPY by Jaime Grilo

    THE GAME
    This is an action arcade/adventure game for Spectrum 48K (without music)/128K (with AY music) made using Arcade Game Designer 4.7 and AGDMusicizer II.
    The main character - the player - is Dauntless Andy.
    Andy is called as "Dauntless" because he accepts dangerous challenges with a smile in his face.
    His friends challenged him to go inside the strange Quahappy Manor and collect all the 30 coins that are in there.
    What he did not expect was that the main door would close after his entrance, forcing him to search for the key.
    QuaHappy
    QuaHappy Screenshot
    PLAYING THE GAME
    The game has 56 playable rooms.
    Dauntless Andy has to pick the coins that are spread throughout the Manor's rooms. There are 30 of them.
    Andy will find some fake coins too.
    Each real coin increases the score.

    In his way he will find that some doors are closed. He also has to find the coloured keys that open the respective doors.
    But for the main key becomes visible, Andy must collect all the letters that formed the sentence "MAIN DOOR KEY".
    Each letter increases the score.
    But the task (as usual) is not easy... He will face some hazards in his way:
    - The guardians of the Manor, with his friends faces, spread out for almost all the rooms;
    - The skulls patrolling the rooms;
    - The spirit of Quahappy Manor, that is sometimes invisible for a while;
    - The deadly presses;
    - The deadly spikes;
    - The electric beams;
    Touching all of the above takes Andy's a life.

    QuaHappy Map Click to expand
    QuaHappy Map - Click to expand

    In the bottom of the game screen we can see:
    - The lives remaining (white) and taken (red);
    - A space where messages are written;
    - The number of coins collected;
    - The letters collected;
    - The score;
    - The keys collected.
    The player starts with 9 lives.
    And, of course... Losing all 9 lives means GAME OVER.

    CONTROLS
    The character can be moved using Keyboard, Kempston Joystick or Sinclair.
    Select the desired control scheme by pressing 1, 2 or 3 in the Menu.
    You can REDEFINE KEYS pressing R in the Menu.
    The Keyboard controls are as follow:
    Q for UP
    A
    for Down
    O
    for LEFT
    P
    for RIGHT
    M
    for PAUSE





    CREDITS
    Game made by Jaime Grilo using:
    - Arcade Game Designer (AGD) 4.7 by Jonathan Cauldwell
    - AGDMusicizer II by David Saphier
    Extra code by Travis Highrise
    Loading screen by Andy Green
    Music by CJ Echo
    Font by Damien Guard: Truffle Shuffle

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